1/2/2024 0 Comments Sensory mechanites rimworld![]() ![]() I might add more in the future (Feel free to suggest). Hid mod menu as it’s still in work (my bad!) Do not treat them if theyre a masochist, theyll only get bonuses. Updated to 1.3 (I’ve removed support for 1.0, 1.1 & 1.2 as i’m not sure if the latest updates are compatible)Īdded (x hrs) to Herculium & Peithium like Penoxycyline has (2 days~ ish) as requested by comments.Īdded "allowMixingIngredients" to the Synthesize Neutroamine recipe as requested by VonArens.įixed non issue bug with an optional variable in method not being declared. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. ![]() *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. Also helps your colonists stop dealing with the devil. *Addiction purifier will make even the most immersed junkie drug free at first use. Who will win Let me know if you guessed correctly in the comment. 32 pirates on 4 teams fight to the death. *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. Had some fun with Devmode and ended up with this. There is a catch though when regrowing lost bits It hurts. *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. Also the flankers best friend in their arsenal. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. *Changed the AI Core for 60 Components for building the Mechanite Forge.Last revision: 23 Oct, 2022 at 22:48 UTC (1)Įxploring mechanites beyond just Luciferum. *Added Addiction Purifier, one "easy" step to make your junkies free from Luciferium, Flake and Go-Juice. Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Use the Mechanite Forge and start crafting your own Even let your colonists ascend to greater heights with Seraphium like the angels. *Added Trollblood, let your colonists gain wolverine esque healing. Description: Exploring mechanites beyond just Luciferum. For late game with a bunch of other mods this seemingly do too little. Use Luciferium for that or Trollblood for that.Ī: Do not use it then :P. Q: Seraphium do not heal scars, is it intentional?Ī: Yes, it is great at regrowing whole limbs and stopping a living being from bleeding out but it is not designed for removing old wounds. Q: Will Addiction Purifier remove boosts from beneficial drugs like Bastion?Ī: Nope, it will only remove boosts gained from drugs like Luciferium, Flake and Go-Juice. Q: Do Seraphium play nicely with bionics?Ī: Yes, should respect any Hediff of the type AddedPart. Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropiate research. ![]() ![]() *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. For chronic health conditions, see Ailments. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. 2 Summary 3 Diseases 4 Treatment 4.1 Immunity gain 5 Disease frequency 5.1 Disease frequency by AI storyteller 5.2 Disease frequency by biomes 6 Version history This article is about treatable illnesses. Exploring mechanites beyond just Luciferum. ![]()
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